Hideo Kojima has always been an oddball, even back in the '80s as an up-and-coming designer at Konami, where his ambitious ideas caused so much friction that he almost quit during Metal Gear's development. But one of his most outlandish pitches came while working on the cyberpunk graphic adventure game Snatcher. He wanted to coat the game's floppy disks in a paint that smelled like blood so that once a player's PC warmed up, it would melt and make their bedroom reek "like a murder scene."
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