The collective industry has been reckoning with expanded usage of AI for the last several years. We've seen generative AI used in various capacities across multiple blockbuster releases, and more recently, the tech in Nvidia DLSS 5 has created a whole frontier of discussion. Hideo Kojima's own Death Stranding 2 got caught up in the latter, and it put a bad taste in his mouth regarding the usefulness of these tools.
"As a creator, I have mixed feelings about this technology," he explains on the Koji10 podcast. "AI is good at bringing old photographs to life or adding color to them, right? I think we might stop doing remakes one day. People still restore old films in 4K by hand, for instance. AI could do that easily."
But where AI can certainly make those processes easier, it can't understand artistic intention, making the use cases limited, at least for anything the Metal Gear Solid mastermind is involved in. "As the person who made the original, I wouldn't want someone changing it too much," he states. "There was a reason I chose a particular lighting setup. It would be different if AI understood those intentions."
Going by the results of Nvidia DLSS 5, and any other examples I've seen of AI upscaling, we're a long way from that happening. Death Stranding 2 was caught in the whirlwind of DLSS 5, and that seems to have given Kojima pause on what this tech can actually offer Kojima Productions.
"I wouldn't like that," he says, when it's suggested AI can "make changes" of its own accord.
Source link







