Players unfamiliar with Remedy's 'new weird' action series helped drive Control Resonant to over one million units sold in just three weeks.
Remedy Entertainment has a particularly strong bit of good news standing out in its third-quarter financial results for fiscal year 2026. It's already riding a successful quarter thanks to the release of Control Resonant, raking in €39.6 million (about $44.3 million) in revenue, with an EBITDA of €6.8 million and operating profit of €0.6 million. That marks a 226 percent increase in its revenue, up from about €12.2 million from the same quarter in 2025.
That'd be a positive result for any developer, but for a cult-hit producer like Remedy that builds its business on a loyal fanbase, it has even better news to share: about half of Control Resonant's purchases to date have been made by players who didn't play the first game, Control.
"Reaching new players was a key goal for this game, and these early result indicates a growing audience for the franchise and for Remedy," said CEO Jean-Charles Gaudechon in a statement to investors, noting that Resonant is the first self-published game from the studio.
Many developers have reported that the task of finding new audiences in 2026 is proving to be a tall challenge, as data indicates many players sticking with their existing favorite games instead of trying out new ones.
Another interesting data point concerning audience demographics: console players in Brazil are becoming a bigger market for Remedy's games.
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