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GTA 6 Was Never Going to Hit 60 Frames per Second on Consoles

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GTA 6 Was Never Going to Hit 60 Frames per Second on Consoles

Back when Rockstar showed off a bunch of GTA 6 gameplay on Netflix, one thing was incredibly clear: The game was running around 30fps. And now that Rockstar has confirmed that it is targeting 30fps on every console, including the PS5 Pro, it's clear that the game likely never would have run at a solid 60 on console.

In a blog post today, Rockstar finally shared some performance information, saying it was targeting 30fps on every console, with the PS5 Pro instead getting some extra ray tracing and PSSR to make it look better. While I'm sure there are plenty of people who would rather that effort go into a 'performance mode' that runs a bit faster, it might not have even been possible.

The biggest difference between all of the different levels of consoles, the Xbox Series S, the base PS5 and Xbox Series S, and the PS5 Pro is the strength of the GPU. That's why the PS5 Pro is getting ray tracing effects that the other consoles aren't. But, with an open world game like GTA 6, the limiting factor is probably the CPU.

Rockstar has already gone on record saying that the map in GTA 6 is bigger than any other game from the developer, and that, specifically, it's going to be densely populated. " And no matter how much trickery you can pull with a GPU, simulating an entire city full of NPCs is going to tax the CPU.



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