What is it? A prequel to the classic third-person cover shooters
Release date: October 6, 2026
Expect to pay: $70/£60
Developer: The Coalition
Publisher: Xbox Game Studios
Reviewed on: Asus ROG Zephyrus G14
Steam Deck: TBA
Link: Official site
What's the most stunning revelation in this Gears of War prequel? Marcus Fenix used to have a jump button. Yes, the king of cover-based shooting, a man more rooted to the ground than a scarecrow, spent his youth jumping to some bits of cover. So E-Day contains at least one literal leap forward for the franchise. Shame it's trapped in a slog of a campaign that's otherwise anything but.
But before I moan about that, plenty of good news first. Gears has never felt better to play. These third-person cover shooters have always been a blast when they're working, and a miserable swearing fit when you dodge roll into certain death instead of snapping into cover like you wanted to. Again.
That nonsense has finally been excised, mostly, thanks to slightly more acrobatic characters and some wise button remapping. It's amazing what a difference sticking run on L3 and giving climb its own designated button makes.
Gears of War's biggest haters are liable to characterise its cover-shooting as a dull game of whack-a-mole. Perhaps on Normal difficulty, but Hardcore is where the experience sings. Here, staying in the same spot of cover is rightfully punished. You've got to keep gaining better ground, constantly weighing up the risks of lining up a sniper shot, a chainsaw insta-kill, or making a desperate dash for cover.
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