C Festival of Gaming at Informa released a new 15th State of the Game Industry survey, based on surveys of more than 2,600 game industry professsionals.
The report delves into developer attitudes about changes in gaming such as AI adoption, the evolving attitudes about labor, game development tools, the rise and fall of game platforms, the evolution of outsourcing into co-development, and mental health of game makers.
The 15th State of the Game Industry Report is based on 12% more respondents (from 69 total countries) in an attempt to get a more global representation of views, considering those in Asia have different views from those in North America and Europe, said Beth Elderkin, content marketing manager at GDC Festival of Gaming, in an interview with GamesBeat.
“We covered (topics including) labor experiences, generative AI, layoffs in the job market, game development trends, next-gen consoles,” Elderkin said. “This is the 15th iteration this year. It’s been going on for over a decade, and every single year we look to take a pulse on what is going on in the game community and whatw they need and what they want and what they’re advocating for.”
The report shows an an industry that continues to face tremendous adversity even as the love that game makers feel for their craft endures. While the report is typically released at the beginning of each year, this edition and reports going forward have been adjusted to release near year’s end, befitting the report’s reflections on the current state of the industry and a snapshot of the year.
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