As if there weren't enough games in October to tempt you, Final Fantasy Resonance is a pretty tempting offer for anyone looking to play an old-school JRPG that features an A-team of Final Fantasy guest characters. It also puts its own twist on Square Enix's HD-2D gameplay formula, as you can break past the barriers of traditional turn-based combat and take down even the spongiest of enemies--if you know how to properly set up all the moves you'll do. Play your cards right, and you can leave your team to dish out some tremendous damage for several minutes while you go brew yourself a fresh cup of coffee.
So what's happening here? To be fair, this is some real high-level gameplay, as GameSpot's video producer Max Blumenthal pushes gameplay mechanics like Visions, multi-action stacking, and ability carry-over skills to their absolute limits. Instead of relying on basic, single-command inputs, you've got hyper-optimized builds that allow a player to chain together a seemingly endless loop of actions, follow-ups, and staggered states on an enemy.
This is all thanks to the ability for the main characters to inherit and carry over abilities learned from different Visions, stacking multiple low-cost learned skills on a single character, triggering automatic follow-up attacks and status procs, delaying enemy turns, and utilizing heavy-hitting signature Resonance attacks to make the most of staggered states on enemies. In a nutshell, a lot is at play here, but finding that magical combination and executing it well is what makes games like this so much fun.
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