We’re about six months out from Final Fantasy VII Revelation, and while that doesn’t seem like a huge wait, the anticipation to play the final chapter of the FF7 remake is palpable, especially since the first chapter dropped six(!) years ago now. We’ve also had the chance to go hands-on with Revelation before, and while the first couple previews were focused on flying around the open world in the Highwind, I got to play a much more linear slice at New York Comic Con.
My demo opened up early in Chapter 1, when the party arrives at the North Crater, and it starts a linear path to the center of the giant hole. In both of the previews we’ve done already, IGN’s Michael Higham and Logan Plant both described Final Fantasy VII Revelation as this massive and overwhelming experience, but this first chapter felt more like walking into a late-game dungeon to fight a massive boss.
Even my party members felt like late-game versions of themselves, fully decked out in Materia and equipment. But it’s important to keep in mind that this is just an early demo, so the balance could totally change before Revelation comes out in April.
But before I actually started wandering into the depths of the crater, I couldn’t help myself in digging through the menus a bit – after all, that’s half the fun of RPGs, right? Clicking into the Materia menu, there’s actually a new way you can level it up, rather than slowly absorbing AP as you kill stuff.
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