In a post on X, Epic CEO Tim Sweeney casually states that the EULA for using Epic's engine will allow for training AI on the output, though developers can still choose to restrict it for individual games.
Epic's EULA will be changing in the future as the company works to remove restrictions on training AI off the outputs from Unreal Engine and Metahuman, according to a post on X (formerly Twitter) from Epic CEO Tim Sweeney.
On October 26, video game outlet Kotaku published a piece in which the site called out the potential hypocrisy of companies like Microsoft and Epic going all-in on AI coding and technology while simultaneously shutting down user-made AI-coded recreations of their games and software.
Sweeney responded to the article with a long post in defense of Epic's accused hypocrisy on the subject, where he casually dropped news about the planned EULA update.
Epic's EULA currently does not allow any output from Unreal Engine or Epic's MetaHuman, Epic's 3D animation software. According to Sweeney, Epic is working to change to allow this, but is leaving the results with individual games up to the developers' discretion.
"Does Epic restrict AI training on outputs of Unreal Engine and MetaHuman?" Sweeney writes. "Yes currently but we are working to remove this restriction from EULA terms, though each game using these tools is released under terms of the developers’ choosing which can allow or restrict AI training."
This is a marked change in the use of Unreal Engine, which had previously not allowed any use of the engine for AI to train itself.
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