World of Warcraft: Forever has received a massive buff to the XP drop-rates of dungeon mobs (enemies), which should make running these instances multiple times feel more rewarding - and may revive an older levelling strategy.
This buff is a 50 percent increase in experience from all mobs killed inside all dungeons. As detailed in this World of Warcraft forum post, community manager Kaivax wrote that this change has been made "so it feels better to go back in for more runs". They don't outright say this is in response to community feedback, but the subject has been a hot topic since the beta.
World of Warcraft: Forever developers have spoken in the past about the decision to deliberately bring down dungeon mob XP to disincentivise power-levelling in dungeons. The idea was that by doing this, people would be encouraged to actually go out into the world and explore it, rather than hopping from instance to instance until they reached max level.
Sadly, a side effect of this change is that doing a dungeon more than once could feel unrewarding. Playing it once is great, as you get to complete lots of quests that reward guaranteed items and XP. However, if you go back again, you don't get these, so your only source of progression comes from a heavily decreased XP rate.
Some quests exacerbate this issue. Dungeons like Wailing Caverns and especially Blackfathom Deeps have a quest that can't really be completed in one run due to a reliance on drop rates for items you need, and having to fight for drops with the rest of your dungeon party.
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