Universes Beyond has finally leapt from Magic: The Gathering and into Wizards of the Coast’s other hugely popular game, Dungeons & Dragons, with the release of its World of Warcraft Gameplay Expansion — a 256-page book detailing precisely how the planet of Azeroth should be adapted into the most popular tabletop RPG.
I’ve spent the last couple of weeks devouring this new book, and while I’ll admit to already being a fan of Universes Beyond — I think it has done an amazing job of introducing my favorite trading card game to complete newcomers, and I have hopes it’ll do the same for D&D — whether you’re in my camp, or you’re someone who would rather keep your game worlds isolated, I think you’ll struggle to find complaints with this module.
Of course the book heavily focuses on the WoW-ness of the additions it makes to the TTRPG, yet so many of the new races, subclasses, monsters, and other rules could easily slot into any campaign setting. And if you need a little extra nudge, this book includes the long-awaited refresh of some fan-favorite subclasses which had yet to receive their post-2024 update (like the Swashbuckler Rogue and Way of the Drunken Master Monk, renamed to Warrior of Mystic Brews).
Though perhaps best of all, none of this excellent new content will destroy your bank balance. 99, which, while at the higher end of what D&D books sell for, feels like a reasonable price considering the amount here for players and Dungeon Masters.
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