Dawn of War is back and ready to fight for the Emperor
True satisfaction in real-time strategy games comes when the base-building and army-commanding systems come together as you furiously rush the opposing army and annihilate them. The Ork faction in Warhammer 40,000: Dawn of War 4 feels built for that style of play, as they get more powerful the more you build, spawn, and kill during a match.
Activating Waaagh! (yes, that’s what the mechanic is called) stratagems by filling up its meter and unleashing hordes of units on my opponents is some of the most fun I’ve had in a game this year. I’m not surprised it’s the campaign that Dawn of War 4’s developers recommend players check out first, as it offers a fantastic crash course in what’s shaping up to be a great RTS — and the ultimate Warhammer 40,000 game.
The Dawn of War series may have switched developers and publisher – this one’s made by King Art and Deep Silver rather than Relic Entertainment – but it has not lost a step in offering a comprehensive Warhammer 40,000 experience in RTS form. Having only scratched the surface of the vast content on offer in Dawn of War 4, I’m already setting my expectations high to close out the year with one of the franchise’s games yet.
My preview build gave me access to a sizeable chunk of the game, including its Prologue and two of its four campaigns. I got to try a bit of the Space Marines and Astra Militarum in the prologue before going hands-on with the Orks and Adeptus Mechanicus.
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