I have always been one of those pro-Dark Souls 2 revisionists, but man, they really chafe your hams on this one. Iron Keep, Shrine of Amana, Dragon Shrine: Mention these levels to even the most hardened Souls veteran, and they're liable to break into a cold sweat, flashing back to waves of frustrating, overlapping enemies rushing them down to ruin their day. That's not to mention the co-op first DLC zones that mercilessly brutalize the solo player.
FromSoft is a longtime co-op innovator, but its focus has always been limited, diegetic systems meant to supplement solo play, not replace it. Enter legend modder Yui, whose Seamless Co-op series removes the speed bumps of FromSoft co-op, introducing shared story progress and a siloed system of servers and saves to protect your vanilla game progress from anticheat scrutiny.
Even though Dark Souls 2 is rapidly approaching its 13th birthday, it is the most recent game to receive the Seamless Co-op treatment. Its mechanical weirdness and lower popularity compared to other entries may help explain why it's gone last. As a longtime fan of this strange, prickly game, I'm delighted to have found a new favorite way to play it—one with way less trial and error, and way more laughs.
I reunited with PCG contributor Tyler Colp and senior guides writer Sean Martin for this adventure. Together, our ka-tet burrowed its way to the maximum Depth Five difficulty of FromSoft's tied-for-most-frustrating game , Elden Ring Nightreign. By comparison, Dark Souls 2 in co-op has been a cakewalk, and I'm not complaining.
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