CD Projekt Red is developing a live-action Cyberpunk 2077 movie in collaboration with Paramount, and it has just confirmed in an interview with Polish outlet PAP Biznes that it won't be an adaptation of the game, but a wholly original story.
"At this point, we can only say we definitively don't want to make a film adaptation of the game," co-CEO Michał Nowakowski said (via GamesRadar+). "We want to tell a story in the world of Cyberpunk, but it won't be a 1:1 translation of the game's story."
It's an approach we've already seen work wonders for Fallout, and one that's now been confirmed for Prime Video's upcoming Mass Effect series. Even the latest Resident Evil movie has found success by telling its own story, albeit in a separate continuity inspired by the games.
I've never been particularly keen on adapting games 1:1, and I think Hollywood would be better off treating them as sandboxes for original stories rather than scripts waiting to be filmed, so it's a relief to see so many studios opt for the Fallout approach instead.
Both mediums are already visual, and trying to condense dozens of hours of interactive storytelling into a 90-minute movie is a recipe for disaster. It's like taking an entire season of Breaking Bad and cramming it into a single film. You're going to lose crucial details and smaller character moments, not to mention that fans will compare every single change to the source material under intense scrutiny. There's a reason the best episode of The Last of Us was the Bill and Frank flashback , which fleshed out both characters in a way that just wouldn't have worked in the game.
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