Hi there! I’m Scott Christian, the studio director of Hilltop Studios here in Toronto, and the game director of Curse of Resthaven. We make games with a particular emphasis on strong characters, intricate storytelling, unique mechanics, and the occasional musical interlude.
Before making games, I spent fifteen years working as a composer and conductor here in Toronto, mainly in theatre. That background informs how we approach our games at Hilltop: character, timing, and a good dramatic reveal go a long way. Our debut, Lil’ Guardsman, was a comedic fantasy gate-guard simulator about a twelve-year-old put in charge of a castle gate, with the fate of the world in her hands.
For our follow-up, Curse of Resthaven, we decided to take a different turn into gothic horror, creeping dread, and a mystery that unfolds over a repeating six-day time loop. You play as Ambrose, the island’s newly appointed governor, tasked with restoring prosperity to the colony but he also has his own agenda: finding his missing niece, Amalia. The problem is that Resthaven is destroyed six days into his tenure… and Ambrose is sent back to the day of his arrival, the only one to remember the island’s fate.
Mashing up mechanics from narrative adventures, trading sims, deckbuilders, and roguelikes, Curse of Resthaven challenges you to investigate a town full of secrets, keep its economy running, and venture into the strange wilderness beyond its borders. You have six days to work with before disaster strikes and the island resets.
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