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Control Resonant Gets Day-One Patch Making Enemies Easier To Kill

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Control Resonant Gets Day-One Patch Making Enemies Easier To Kill

Remedy’s Control Resonant is out today on consoles and PC. The open-world sequel to 2019’s excellent Control has received plenty of positive reviews, but early reactions to how much health enemies and bosses have in the early parts of the game have seemingly convinced the Alan Wake studio to make them a bit easier to kill via a hotfix.

Technically, Control Resonant launched on September 22 for those who pre-ordered the more expensive version of the game. But today, the game is finally out for everyone on all platforms, and based on feedback Remedy has received from reviews and early access players, as well as info gained from playing its own finished game, the studio is quickly implementing a patch to address the biggest complaint connected to Resonant: Enemies take a lot of damage to kill, and it makes the early hours of the game a bit of a slog.

For the CONTROL Resonant launch, we are deploying a hotfix to address enemy health pools and Dylan's combat strength.

“Based on what we have seen so far,” wrote Remedy in a blog post on Thursday. “We have decided to deploy a hotfix (1.3.3) at launch to address a few specific things: enemy health pools feeling too high, requiring too many hits to Falter (stun) enemies for executions, and Dylan’s overall combat strength early on in the game not feeling powerful enough (even if the man just woke up from a coma).”

As listed in the patch notes, Remedy is making three key changes to Control Resonant:


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