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Conor McGregor picked up and flipped a Call of Duty dev during the making of Infinite Warfare: 'I wanted him to do something really physical, to demonstrate how capable he is'

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Conor McGregor picked up and flipped a Call of Duty dev during the making of Infinite Warfare: 'I wanted him to do something really physical, to demonstrate how capable he is'

Call of Duty doesn't have much luck with its stunt casting. Two years after Infinity Ward put Kevin Spacey in Advanced Warfare—before he was accused of sexual assault—it turned MMA fighter Conor McGregor into a future soldier, Captain Bradley Fillion, in Infinite Warfare.

McGregor's role was quite small, despite being one of the game's antagonists, and ended in his character's demise, but co-directors Jordan Hirsh and Taylor Kurosaki didn't want to cut any corners when it came to the mo-cap.

At the time, co-directors Hirsh and Kurosaki were trying to shake things up in regards to mo-cap. "I think that the folks at Infinity Ward probably thought I was a little crazy when I came in," Kurosaki tells us. "I think for every game they had done before that, you would maybe do some mocap or a cool takedown or a finisher, and then you'd have actors that would come into a VO booth and you'd have them come in one at a time and they'd read their lines and it’d be stitched together and then you're done. And they built a performance capture stage specifically for this project."

With Infinite Warfare, the team was doing full performance capture, so it needed its actors to get more physical.

Kurosaki remembers, after McGregor flipped him, that he "did this punch [right in front of my face] that I could feel the wind from. We're just rehearsing and figuring out the blocking. Everyone on the stage was, ‘Whoa, that was crazy!



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