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'Claude Strife': DLSS 5 has escaped into the wild, and things are immediately weird

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'Claude Strife': DLSS 5 has escaped into the wild, and things are immediately weird

A version of Nvidia's controversial DLSS 5 tech has escaped containment before its official release, and people are jamming it into games that, to be fair to Nvidia, it is not necessarily optimized for yet.

The result has been comedic, off-putting, and for some, just what they've always desired. The image above, which has been dubbed "Claude Strife" (I don't know who made the joke first, but I'll give it to Brian Bucklew), apparently demonstrates DLSS 5 at extreme settings.

Unlike the DLSS we're used to, which harnesses machine learning to upscale low-res graphics without deviating too much from the source material, DLSS 5 attempts to improve on the artwork it touches with AI image generation that provides similar results to using the word "photorealism" in a prompt for an AI image model.

I'm not 100% sure that the Final Fantasy 7 Rebirth screenshot above is a genuine example of DLSS 5—when I attempted to trace its origin I hit a dead end at a deleted Reddit thread—but it looks quite similar to other images that have come out of experiments with the tech.

The DLSS 5 implementation floating around can also have an aging effect on characters, intensifying skin texture, the separation between cheek and jaw, and dialing up the dourness of expressions that might otherwise come across as neutral.

But there are lots of other examples of DLSS 5 in action that, from a certain perspective, look fine or good. When the settings are tweaked just so, it can make a Starfield character with flat, untextured skin look much more human, for instance.


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