Without a doubt, real-time strategy games have come a long way over the past few decades, but we have to admit that, as modern players, we take some quality-of-life features for granted. For example, being able to select an entire army with a single click or send units across the map without worrying about them getting stuck is just part of the deal. It's hard to imagine RTS games without these conveniences.
However, this was not always the case. Some of the genre's most influential titles had not figured out how to make controlling an army less of a headache when they first came out. Sure, these games are extremely important in gaming history, but I have to admit that returning to their original versions today can be a frustrating experience.
Dune 2: The Building of a Dynasty is one of the most influential games in RTS history. It takes place on Arrakis, a desert planet where three factions compete for control over a resource called Spice. The idea is that you have to construct military bases, harvest resources, and defeat your opponents in real time. However, unlike most modern RTS games, Dune 2 does not allow players to select an entire group of soldiers or vehicles and give them a single command.
For example, if you have 15 tanks preparing to attack an enemy base, you must issue movement or attack orders to each tank separately, which is quite frustrating during large battles when your attention is so divided.
Source link







