Resident Evil and Street Fighter developer Capcom has clarified its stance on AI and its future plans for the RE Engine in an exclusive conversation with IGN.
Capcom held its yearly recruitment conference on October 2, wherein programmer Satoshi Ishida outlined the company’s plans to incrementally improve its RE Engine using a program called REX (short for RE Next Engine).
Rather than building a new engine from scrap, Ishida explained that a series of steps will be taken to improve the RE Engine piece by piece. This includes the use of AI, which gave fans pause after the news broke online.
We bent the ear of a spokesperson at Capcom, who laid out the challenges its developers are currently facing that led the company to rethink how it makes games with the RE Engine. They confirmed that games are becoming increasingly colossal undertakings, to the point where titles now take up immense amounts of time and resources to create. With AI being a swiftly-advancing technology, Capcom saw the opportunity to use it to solve these issues and make its developers more efficient by improving their development tools, testing game code for them, and analyzing large chunks of data on their behalf, as well as other helpful benefits.
Capcom’s vision for REX is to implement these AI tools and efficiencies into the next iteration of the RE Engine to help the company make games faster with the strongest tools available to it. ). Any AI used with the RE Engine will be for the express purpose of speeding up processes and helping development teams be more efficient.
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