Bloodborne is a strong contender for my favorite video game, and I’m far from the only person who feels this way. Indeed, Bloodborne is frequently cited as FromSoftware’s best contemporary game, and certainly its most unique, standing out from its Dark Souls and Elden Ring relatives in an immediate way.
Sadly, the game’s ingenuity is matched by a frustrating lack of support and attention. Despite being one of the PlayStation 4’s best exclusives, Bloodborne has never gotten a proper PlayStation 5 tune-up, nor even an update for the PS4 Pro; it’s still locked to 30 frames per second, with a maximum resolution of 1080p, and can only be played on the PS4 (or PS5 via backwards compatibility). More than this, the Bloodborne IP seems to be languishing in obscurity, with no clear plans for any sort of sequel or spin-off, all while FromSoftware’s other properties, namely Dark Souls, Armored Core, and Elden Ring, have received continual development. This is unlikely to change any time soon.
The now-defunct Bluepoint Games reportedly pitched the idea of a Bloodborne remake to Sony, but FromSoftware apparently didn't want it to happen.
FromSoft and Sony’s ostensible disinterest in Bloodborne has confounded gamers for around a decade now, but there have been some theoretical explanations posed by fans, most of which involve the copyright complications of the Bloodborne license. Shawn Layden, former PlayStation chairman, broadly agreed with this sentiment on the Trophy Room podcast, pointing out that any future Bloodborne project would probably need the green light from Sony, FromSoftware, and Kadokawa Corporation( FromSoftware’s parent company ), and this dynamic could be tricky.
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