Beyond Good & Evil 2 is reportedly still in pre-production a staggering 18 years after it was first announced, and it has apparently evolved from being a multiplayer-first project to being "solo-first" and story based, with additional, optional co-op.
Origami Media (in a French report translated by DeepL) said it heard from several people close to the game's development that the idea for Beyond Good and Evil 2, in 2019-2022, was for the game to be "highly multiplayer and connected", featuring "a multitude of planets" where players would be matchmade and play together. Sound familiar? It's supposed to.
"The key concept was the 'third place' - a spot where you might hang out with mates after work, just as you would in Fortnite or Destiny," Origami shared, "which were cited as sources of inspiration. You played as a blank character, tagging along on the adventures of the heroes of Beyond Good & Evil, in the passenger seat."
But since then, the project "evolved", from smaller matchmade groups to more open-ended play, then to team-based play in groups of four and finally, to pairs. "The aim now is to offer a 'solo-first' adventure, with no mandatory online connection and featuring a strong narrative that can also be played in co-op," Origami stated.
"A few years ago, some people thought it bore a resemblance to Zelda in space; today, its combat is very reminiscent of Insomniac's Spider-Man games."
Yet despite its incredible length of time in development - I was at the Paris-based UbiDays event in 2008 when Ubisoft revealed the first CGI trailer for Beyond Good and Evil 2 - the game is apparently yet to enter full production.
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