This week, Bethesda Game Studios is celebrating its 40th birthday—a celebration that included the full name reveal of The Elder Scrolls 6: Sentinel, successfully completing the eight-year task of adding a word to a thing.
In addition, Bethesda is commemorating the occasion with the launch of a 40th anniversary site collecting the anecdotes and favorite memories of studio staff, including one Alan Nanes. Now a design director, Nanes was originally hired at Bethesda as one of its first full-time QA testers—and by his own description, he got the job by being a pleasant fellow to spend time with.
According to Nanes, his history with Bethesda started during Morrowind's development. He was close friends with Bethesda devs in multiple departments, and it was an era where that was enough to get you in the building.
"Things were a bit 'Wild West' back then, and my friends allowed me to hang out (yes, before I was an employee) there, playing multiplayer games with them and just getting to know everyone," Nanes wrote. "Eventually, Todd Howard noticed my presence in the studio and asked if I wanted to test out their new game."
In time, his impromptu testing sessions started attracting an audience of Bethesda developers who would pick his brain about their design choices, scribble notes, and debate with each other about potential tweaks to the game while watching over his shoulder.
"It was an extraordinary feeling, the first time I felt like I was contributing to the creation of an actual videogame (I believe you can find my name in the Morrowind manual's credits under 'Special Thanks')," Nanes said.
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