During the prologue of Control Resonant, you need to choose your primary and secondary weapon form and combat ability.
You'll be given three options for all of them, but when given the freedom to choose, it can be difficult to set your mind to just one option. Each weapon and combat ability has their own purpose, so there is no wrong answer. However, you should choose an option that fits your play style.
It's important to note that you will be stuck with your decision until the end of the prologue, but luckily, you won't be stuck for the entire game. You can reset your weapons and combat abilities in the Gap using a reset item. Unfortunately, a reset item won't reset your entire build, but only your weapon, combat ability, or talents. So, you'll need at least three if you want to start over from scratch. Fortunately, reset items are now easier to get due to the day one patch, so feel free to test out multiple builds if you're not happy with your choices.
Here's which weapon and combat ability you should choose in Control Resonant's prologue, and an early game build that will help you get through the first couple zones.
Your first choice in the prologue will be for your primary weapon:
Each weapon caters to a different play style: Cleave is for lifted and falter, Strike is for fast attacks and critical strikes, and Glaive is for area-based attacks and combat abilities.
Source link







