Boons of Salvation provide permanent, save-wide benefits in Fire Emblem: Fortune's Weave, making them some of the most valuable rewards obtained from Notable Deeds. However, Karma Shards arrive gradually, and many Boons offer narrow discounts or bonuses that will barely affect an ordinary playthrough.
Increased experience should always be your first purchase, followed by Class EXP and bonuses for the weapon types your main army uses most frequently. Blessing discounts and additional dungeon materials provide the next-best long-term returns, while Meals and Carriage discounts can make the early chapters of subsequent routes considerably cheaper. More Boon tiers become available as you complete additional Part 1 paths.
Every combatant levels more quickly, reducing the training needed across all four routes.
Faster class mastery provides new skills and makes it easier to develop alternative builds.
Weapon experience improves certification prospects and unlocks stronger weapons, skills, and Combat Arts.
Kalla is exceptionally powerful but costs 40 Divine Sand on Hard without a discount.
Aurora is the most reliable defensive Blessing and remains important during Part 3.
More materials from dungeon objects support weapon improvements and later construction requirements.
Meals are repeatedly used to restore Motivation and build Support for recruitment.
Carriages save valuable world-map turns, making the discount useful throughout exploration-heavy chapters.
Notable Deeds and unlocked Boons apply across the entire save rather than belonging to one Flame Lord. The stronger EXP and proficiency upgrades are gated behind completed Part 1 paths, so revisit the Pale Raven's Perch or Shrine of Causality after finishing each route.
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