BattleGroupVR2 in Early Access is already an enticing tactical simulation in space that improves on its predecessor on nearly every level.
Strategy games are almost perfect for VR - positioning a player like a gamemaster above the board, from which you can make your moves and witness the action all around you in the most immersive way possible. In the case of BattleGroupVR2, a space-faring strategy game sequel now available in Early Access, this takes the form of assuming your role as the captain on the bridge of a spaceship, controlling both your own ship and a fleet of allies in dogfights and traversal through deep space.
With the vastness of space at your fingertips and deep tactical gameplay, it’s a tantalizing proposition, one which propelled the original title into becoming a VR success story. There’s nothing quite like dictating the action of intergalactic warfare like pieces on a chessboard, only to see the action take place on a grand scale around you in real time. Even in the first game, the execution on this idea was already great. The promise of this sequel is to build upon the foundations of that game, not to necessarily transform them. Which feels accurate based on first impressions of my first few hours with the game in Early Access, though there are a few notable changes alongside a host of familiar ideas given a dose of polish between the first and second games.
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