Xenoblade series developer Monolith Soft and Bandai Namco Studios have been listed as support studios for the Switch 2 version of Ocarina of Time, working on elements of the title such as "art, including characters, terrain, animations, cutscenes and UI". Special thanks to both companies appear in the credits for the newly-launched game (as you can see below) and a statement released by Bandai Namco Studios confirms its involvement, too.
"We were commissioned to produce some of the visual assets and artwork, including characters, environments, animations, cutscenes, and UI elements, for The Legend of Zelda: Ocarina of Time, a Nintendo Switch 2 game released by Nintendo Co., Ltd. on 5th November, 2026," reads a translated release from Bandai Namco Studio reads.
Of course, this isn't the first time we've seen Bandai Namco Studios' talents leveraged to help with Nintendo games: the publisher and its internal studios worked closely with Nintendo as a co-developer on the long-awaited Metroid Prime 4 , and we know the studios are listed as co-developer for first-party Switch 2 titles like Mario Kart World and Splatoon Raiders. Typically, the work carried out by Bandai Namco comes from one of two dedicated internal studios that are contracted specifically to work with Nintendo: Studio 2 and Studio S. You can see a full list of the games Bandai Namco's support studios have worked on here . You'll note there are many Nintendo first-party titles listed here, going back to 2012 and Mario Kart 8. In late 2025, Nintendo acquired Bandai Namco Studios Singapore from the publisher , renaming the company Nintendo Studios Singapore.
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