Tomb Raider Chronicles, the fifth game for the original PlayStation, was greenlit for the sake of Eidos's bottom line, much to the annoyance of the design team
The 30th anniversary of Tomb Raider is this month, and a new book delves into its late-1990s heyday. The Making of Tomb Raider: 1997-2000 by Daryl Baxter covers a difficult development period for the series.
The below edited extract from the book centres on the development of Tomb Raider Chronicles, which was released on the original PlayStation in 2000. The team had thought they would be working on a PS2 Tomb Raider title after the release of 1999's Tomb Raider: The Last Revelation, but the higher-ups at Core Design and Eidos had other plans – and the idea of creating a fifth game so close to the launch of the PlayStation 2 didn't sound appealing to many involved.
By the end of 1999, the franchise seemed to be reaching its peak. The fifth main-line title was about to start development at Core Design. By now, the engine and the team were well-oiled to have a new game ready in nine months. But the wheels were slowly coming off, whether some saw this happening or not.
Andrea Cordella (level designer): "The deal with Tomb Raider: The Last Revelation (TR4) was that it was meant to be the last one on PS1, and then that's it. We turn the page, and then it's going to be another thing. That was the team's understanding."
Phil Chapman (animator): "We thought we were going to bring her back in the next-gen version, which would have been on PlayStation 2.
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