Crimson Desert's first expansion DLC makes the playable space on Pywel even bigger while also adding new story elements to the game. Players can expect new questlines for the game's heroes and heroine, as well as faction-related missions that are all about exploring the ocean to the south of the continent.
Players can easily get a hundred hours' worth of playtime from the Charting the Unknown DLC for Crimson Desert, and while most of that time will be spent on exploration and other activities, you can still expect to spend quite a few hours doing the following story quests.
Uncover the hidden puzzles and earn Abyss Artifacts in The Witchwoods area of Crimson Desert with this step-by-step guide.
The Charting the Unknown DLC doesn't feature a traditional main quest like many other RPGs do. Instead, it offers a string of story missions for each of Crimson Desert's three playable heroes: Kliff, Damiane, and Oongka. The DLC also brings two sets of Faction Quests that are all about exploring the true star of the expansion: the ocean biome.
To start Kliff, Oongka, and Damiane's story quests, you need to finish the entire main storyline of Crimson Desert's base game first. After that, go to your Journal and check each of the character story pages at the very top of the list. There, you'll see the starting points of each questline. Swap characters, then follow the quest markers to kick things off.
As for the ocean-related quests, you need to first finish Act 3 (Howling Hill) and upgrade the Greymanes' camp .
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