So GTA 6 officially slammed into our collective eyeballs last night with a full 26 minutes of pure gameplay (well, that and some cutscenes) and it has made us ever more desperate to get our hands on a proper PC build of the game.
But the hardware team has been poring over the released footage captured on a lowly PlayStation 5 and we've put our heads together to figure out what we think, and what extra bells and whistly things we want to see built into the eventual PC build of the game.
For right now, we have an admittedly beautifully looking game running at a peasant 30 fps frame rate, on a seven year-old Sony console. The top PC hardware of today is far beyond what the aging hardware inside the PS5 is capable of… even if right now the cost of admittance to the world of top PC hardware is inexcusably high. Who knows, maybe by the time GTA 6 is allowed to release on PC the RAMpocalypse will be over? Though that either means GTA 6 won't release on PC until maybe 2031 or the AI bubble pops sending us back into the economic stone age. Cheery thought.
GTA 6 guide: Everything we know
GTA 6 cars: The garage lineup
GTA 6 characters: Your anti-hero cast
GTA 6 editions: What's in each version
GTA 6 PC release: When it might happen
Hard shadows, fluorescent lights, dingey hallways, sunlit expanses… the team at Rockstar are putting the PlayStation 5 to work in GTA 6.
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