Assassin's Creed godfather Patrice Désilets seemed to have conjured perfection with his new studio Panache's witchy mystery game 1666: Amsterdam, but then the AI accusations came and turned out to be true. Flowers wilted, goats died in their pens, and worst of all, I think many people revoked their Steam wishlist button.
Panache has since made a commitment to removing AI from 1666: Amsterdam before making it playable – which it now is, you can pick up 1666: Amsterdam in Early Access – but one rarely recovers from a full burning at the stake. To make the barbecue worse, Désilets' comments at a preview event attended by GamesRadar+ were seemingly taken out of context by recent reports saying the 1666: Amsterdam team used so much AI on the project, they forgot what was human. So, at Gamescom 2026 GamesRadar+ asked Désilets for hopefully the last time – can he clarify 1666: Amsterdam's current relationship to generative AI technology?
"Yes, I was a bit [thrown]" by those reports, says Désilets. "Yes, we use some AI in the process, mostly at the beginning," he continues, "in conception and pre-production. It's been totally removed, and we won't be using any AI anymore."
Before I'd heard anything about Panache's disappointing AI usage, 1666: Amsterdam was the first original IP attached to a big name like Désilets that I was excited about since… maybe 2012, when Lollipop Chainsaw came out. You see, I appreciate games about beautiful blonde women being agents of the underworld.
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