I have to say, the Kingdom Hearts Collection [1~3] announcement has made me awfully nostalgic. It has really ramped up the excitement for the Switch 2 release, and many Kingdom Hearts fans have been waiting around five years for a native Nintendo version.
When Kingdom Hearts originally came to Switch in 2022, Nintendo didn’t receive conventional native ports. However, the October 8 Switch 2 releases are native versions, and in other words, the games are actually going to run on the Switch 2 rather than requiring the cloud version's streaming infrastructure. I think this is definitely a more conventional way to play Kingdom Hearts Collection [1~3], especially if you have problems relying on your internet connection—a major pain for some of us. This offline play only adds to the nostalgia of playing Kingdom Hearts, but it shines a light on the issues that Nintendo had during the original Switch release.
The PS5 version of Kingdom Hearts Collection [1~3] comes with a major caveat that players should consider when purchasing the compilation.
If we look back at the history of Kingdom Hearts ' relationship and Nintendo, we can see that it didn't actually begin with Switch. Kingdom Hearts: Chain of Memories was originally released on the Game Boy Advance in 2004, and following releases came on the Nintendo DS, Nintendo 3DS, and the numbered mainline games were traditionally associated with PlayStation , Xbox and PC. It is clearly worth looking back at this connection between Kingdom Hearts and Nintendo, and most importantly to note that none of the older Nintendo games were cloud games.
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