With well over 5,000 hours clocked in Final Fantasy 14 and a good few hundred in The Elder Scrolls Online, I'm certainly no stranger to the MMO genre. I've endured many a dungeon, healed through various hardcore raids and trials, and witnessed just about all the cringe-y cat girl roleplaying one could stomach – but somehow, some way, I've not so much as touched World of Warcraft – before WoW: Forever came into the picture, that is.
For years, I resisted Azeroth's allure, as much as I yearned to take up the staff as a Night Elf and experience all the wild chaos Druid had to offer. It all boiled down to FOMO, you see… I was just four years old when World of Warcraft launched, after all, and a plethora of expansions, world changes, and updates (and, ahem, lots of missed pets and mounts I'd have liked to collect) followed, leaving me in the dust.
We set out for Azeroth in our World of Warcraft: Forever Big Preview this month, but not quite as we know it. With dev access and hands-on play, we dig into this third game that will sit besides vanilla and Classic.
Or, at least, feeling like I was. I felt the same way about World of Warcraft Classic – as though I had missed a train that I simply had never been ready to board. World of Warcraft: Forever promised to remedy that, introducing me to Blizzard's genre-defining universe as it would perhaps feel if it launched today rather than in 2004 while still maintaining everything that made it such a beloved name in the MMO space in the first place.
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