This is where PyTorch ahead-of-time (AoT) compilation comes in. Instead of compiling models on the fly (which doesn’t play nicely with ZeroGPU’s short-lived processes), AoT lets you optimize once and reload instantly.
The result: snappier demos and a smoother experience, with speedups ranging from 1.3×–1.8× on models like Flux, Wan, and LTX 🔥
In this post, we’ll show how to wire up Ahead-of-Time (AoT) compilation in ZeroGPU Spaces. We'll explore advanced tricks like FP8 quantization and dynamic shapes, and share working demos you can try right away. If you cannot wait, we invite you to check out some ZeroGPU-powered demos on the zerogpu-aoti organization.
Pro users and Team / Enterprise org members can create ZeroGPU Spaces, while anyone can freely use them (Pro, Team and Enterprise users get 8x more ZeroGPU quota)
Spaces is a platform powered by Hugging Face that allows ML practitioners to easily publish demo apps.
This works great, but ends up reserving a GPU for the Space during its entire lifetime – even when it has no user activity.
PyTorch initializes the NVIDIA driver, which sets up the process on CUDA forever. This is not very resource-efficient given that app traffic is not perfectly smooth, but is rather extremely sparse and spiky.
ZeroGPU takes a just-in-time approach to GPU initialization. Instead of setting up the main process on CUDA, it automatically forks the process, sets it up on CUDA, runs the GPU tasks, and finally kills the fork when the GPU needs to be released.
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