Those of you who like their games to have some replay value will be relieved to hear that Star Wars Zero Company has a new game plus mode.
It differs a little from some games, giving you both aesthetic changes and combat improvements you can take with you as you blast your way through the story once more. Without delving into any main story spoilers, here's everything you'll only unlock once you've beaten Star Wars Zero Company at least once.
On your first playthrough, you have several origins to choose from when you're making your Hawks. However, there are fewer options than you have when you're making a custom operator, as for some reason, the game blocks certain alien species from being selected in the character creator.
Once you've beaten the game once, more origins become available. On your second run, the following can be chosen:
That means that Neimoidian and Rodian are the only origins unique to operators, with Hawks unable to be either. Clones too, I suppose, but that makes a bit more sense.
In your first run, you'll notice that there won't be any clone operators available in the recruitment terminal. This is despite the fact that you can make custom clone operators.
Clones only become unlockable after a key story moment quite late into the game. From that point, both premade and custom Clone Troopers will appear on the terminal.
Thankfully, on your second run, you won't need to go through all that. Clones will be recruitable as soon as you have access to the recruitment terminal.
Source link







