Following a major new trailer for Kingdom Hearts IV at Disney’s D23 showcase earlier this month, Kingdom Hearts series mastermind Tetsuya Nomura and Kingdom Hearts IV co-director Tai Yasue recently sat down with Japanese gaming magazine Famitsu, where the pair revealed a few small pieces of new information about progress on the upcoming RPG. Mainly, how big is this game fans have been waiting for since 2019 actually going to be?
After recalling how a delayed flight almost ruined their chance of appearing at D23 altogether, discussion in the interview quickly shifted to the extended trailer the pair revealed during the Kingdom Hearts Deep Dive panel and the reveal of the game’s first Disney world, Coco.
“[Coco] was one of the worlds I wanted to include the most in Kingdom Hearts IV, so it’s also the world we finalized and started working on first for the game,” explains Nomura, with Yasue praising how the Mexican setting and music make it one of the more unique worlds in the context of the series to date.
“It’s a visually-impressive world, and since everyone is skeletons here, you also have everyone moving around in such unique ways,” Yasue continues, before discussing how this brings new gameplay mechanics into the world. “There’s so much depth to explore in this world, and we’ve also increased the number of attractions you can perform to move around and vertically through this space as well.
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