Permadeath is one of those Marmite mechanics that you either love or hate. Some people enjoy the increased jeopardy that comes with the knowledge that one wrong move could have a lasting impact on a playthrough, while others, like me, dislike the fact that a character they've sunk time and effort into developing can be snuffed out at a moment's notice. The developers of Star Wars Zero Company seem well aware of the mechanic's divisive nature, as they opted to give us the ability to disable permadeath at the start of a new playthrough.
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