Soulslike games are known for lots of different things, whether it be their grueling difficulty or the often grim worlds that take influence from all sides of the fictional landscape. One of the aspects that gets less coverage is the classes within these games. When you first load in and as you progress through the story, you need to make decisions about your weapons, armor, skills, and the rest of your loadout, and these usually fall into a few set archetypes that dictate the kind of playstyle you will utilize.
As punishing action RPGs, Soulslike games demand a lot from players, and that goes beyond just skill. No, they demand time, and a lot of it.
You could be someone who likes playing as a ranged class like a mage, or a more bulky build like a tank. While a lot of soulslikes offer a range of choices for your character, only a few really hit the nail on the head. These games give you plenty of meaningful class options that feel genuinely interesting to choose between, rather than a series of basic stat differences, and they also offer a satisfying progression path within each class, so that an early-game rogue can eventually become a fearsome assassin.
We chose not to include games like Elden Ring, Dark Souls, Nioh , etc because while it is true that those games offer a huge range of playstyles due to the number of weapons and armor pieces, the actual in-game class system boils down to allocating stat points and specific items, as opposed to having entirely separate archetypes built in mechanically.
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