It's as visually striking and polished as Asobo Studio's other releases, but is Resonance: A Plague Tale Legacy a meaningful evolution for the IP?
Resonance: A Plague Tale Legacy, not to be confused with the upcoming Control Resonant or Final Fantasy Resonance, is the third Plague Tale after Innocence and Requiem, which I consider to be generally great AA games. Developer Asobo Studio wears its influences—specifically Naughty Dog games like The Last of Us—on its sleeve, but manages to pull some unexpected moves that make its games more than cheap imitations.
With Resonance: A Plague Tale Legacy, Asobo Studio presents its most complex and ambitious project to date, but doesn't fully leave its comfort zone. Is this a bad thing? Not necessarily, and I think that if you enjoy the previous Plague Tale games, Resonance will probably strike a chord with you, no pun intended. At the same time, I'm walking away from it with the sense that Asobo Studio hasn't quite left everything on the mat.
Despite this, there's a certain quality to Resonance: A Plague Tale Legacy that keeps it above the bar of mediocrity. It may be a budding quality, one that manifests inconsistently, but it's one that could very well make the next Plague Tale a proper masterwork.
Taking place about 15 years prior to the events of A Plague Tale: Requiem , Resonance: A Plague Tale Legacy follows the early life of Sophia, a character introduced in Requiem . When we first meet her in Resonance , she is a very young girl being experimented on by nuns in a remote convent.
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