In Star Wars Zero Company, it's worth chatting with your operators before missions. Not just because their writing is one of the highlights of the game, but because the main six will periodically have missions they need help with.
The first companion to come to you looking for help is Trick, the former Clone Trooper. Early on, he will ask for Hawks' help with a mission that's come to his attention, and thus, kick off his side story.
Check in with Trick after missions to hear what he has to say. Many of these early chats will be important cutscenes for his character.
At around Cycle 5, Trick will let you know about a fellow clone who is trapped behind enemy lines and asks for your help in rescuing him. Agree, and you will get access to a holotable operation: Contact Sawtooth.
Go to the holotable, and start the operation. Here, you will be presented with two options:
Either way, you have to send in two operators. I went with the second option, taking a couple of injuries in the process, but easily addressed by sending the operators to the medbay.
First things first, you need to put your party together. Hawks and Trick are mandatory, so whatever abilities your Hawks has will influence your decision here.
I would recommend Kabb and Jae for this mission. Kabb is great for making some melee attacks and clearing a path, whereas Jae can be camped out somewhere with good visibility and land some shots.
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