Star Wars Zero Company has finally been released, which means it's time to grab your blaster, load up on Thermal Detonators, and get ready to dismantle any droids you come across. In this tactical strategy game, you oversee a mercenary outfit known as Zero Company during the end of the Clone Wars.
While you will spend some time managing your team and their supplies, the bulk of your experience will be completing various missions throughout the galaxy. One of the main story missions is Dark Water, which takes place on the planet of Courtsilias and tasks you with locating the Coil's leader. If you're struggling with this level and don't want to lose an operator, here's everything you need to know.
Before we go into the mission, it's important to select the right operators for the job. While you can absolutely use anyone you want, I had success with Hawks equipped with a long-range rifle, Trick, a Heavy operator, and a Medic operator. We aren't facing droids, so the Astromech isn't ideal, and most of this mission is fighting through a bunch of normal enemies in a fairly linear arena.
This is also a fairly long mission compared to the previous story levels, so having a Medic is fantastic to provide sustain to our squad. Also, make sure to equip them with a long-range rifle as well, since they will be hanging out in our back line for most of the mission! It's worth loading up on either Impact or Firebomb grenades, as these can be very useful for stopping enemy Overwatches or just bringing down tankier targets.
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