Star Wars Zero Company has officially been released, so get ready to blast some droids and miss enemies at point-blank range. This tactical strategy game takes place during the twilight years of the Clone Wars, with you running a mercenary group that does under-the-table jobs for the Republic.
Boasting a full story mode and quite a bit of replayability, many will wonder how much time they can expect to invest to see the credits roll. If you're on the fence about picking up Star Wars Zero Company, here's everything you need to know about this game.
If you are solely looking to play Star Wars Zero Company for just the story and only want to experience it once, your playthrough will take around 30–35 hours on the normal difficulty, maybe a little less if you solely focus on the story missions and nothing else.
This, of course, may be different for you depending on your experience or skill in the strategy game genre. Zero Company can be brutal at times, as you can outright lose operators you've sunk a ton of time into, which can be a big setback. It's pretty easy to lose a lot of time trying to rebuild your forces since increasing the bonds for operators alone takes several missions and operations.
There are also quite a few side missions that you'll want to do, both to earn more credits to purchase upgrades and to further improve your bonds with them. Zero Company also has several operator-specific missions that revolve around key characters in your outfit, which are absolutely worth playing.
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