Alright, we've finally seen some real, official, brand new GTA 6 gameplay. Regardless of any more leaks springing, there's something concrete out there for us to pull apart. I was expecting some disembodied commentary voiceover but it was actually just pure cutscenes and gameplay for 26 minutes. The timeline jumped around a whole lot so Jason and Lucia's story still isn't super clear, but we can still make sense of a bunch of combat and crime features that were included.
It does initially look like a prettier, bigger GTA 5, but there are places where Rockstar has borrowed from Red Dead Redemption 2 to good effect too. Here's all the biggest bits you'll want to know about GTA 6 from the reveal (and yes, some do overlap with stuff we saw from those leaks).
Similar to Red Dead Redemption 2's Honor System, GTA 6 tracks how Jason and Lucia act and there are little angel and devil popups to let you know when you've done wrong or right. Pet a dog? Good. Escalate to violence when you didn't need to? Naughty.
GTA 6 has a reticle when aiming a gun, not just a dot. Sometimes you can see and target specific body parts while aiming to take an enemy out from the legs instead of going lethal.
When you're wanted by the police they may get a description of you, your car, clothes, and whether you're solo or together. Changing any of those factors helps evade them.
You can swap between Jason and Lucia during combat without a loading screen.
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