The Grand Theft Auto series is about, among other things, doing lots of crimes. Many of those crimes necessitate having a gun, and even shooting it at things. In the past, GTA has handled the necessity of guns and the difficulty inherent in having a character realistically carting a bunch around by allowing its protagonists’ handling of enormous weapons to go unchallenged, as long as the guns were not being used.
Well, no more. The state of Leonida is officially anti–open carry, because it sounds like in GTA 6 the authorities are going to get involved with individuals waving machine guns about in public places.
This comes from an interview with Rob Nelson, head of development and co-studio head at Rockstar North, published by Dazed today. The interview draws a comparison between GTA 5, which “satirized modern life with wacky characters, high-octane car chases and explosive gunfights,” and Red Dead Redemption 2, which “was hailed as one of the most realistic and immersive games to date, with a slower, more emotional tone suited to its storyline.” According to Nelson, GTA 6 sits squarely in the middle of those two things.
Dazed describes GTA 6 as having “all the weapons and supercars you’d expect” but with a more “grounded and reactive world” than before. For instance, in GTA 5 , you could “traverse the city like a god”—you know, with guns out and all the confidence in the world.
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