We haven't gotten official word from Rockstar yet on GTA 6's frame rate, but if you're holding out for a 60fps mode, the prognosis is not looking good. A new tech analysis suggests that it would be uniquely challenging for even high-end PCs to run GTA 6 at 60fps – never mind current-gen consoles.
That's according to Digital Foundry, which has gone over the footage from GTA 6 extended look with its usual fine-tooth comb. They found that the game appears to be running at a native 1440p on base PS5, with a simple upscale to 4K. That's a damned impressive resolution target given GTA 6's visual fidelity, and, given the base console's limitations, it's downright astounding that the game manages to hold 30fps as well as it does.
It's impossible to do a full frame rate analysis given the limitations of Rockstar's upload of the extended look video, DF says, but the outlet has found that the footage indicates "a relatively stable and well-paced 30fps output, with only very occasional single frame drops."
The consistency of that frame rate output indicates that "Rockstar has clearly spent immense effort balancing CPU and GPU workloads to fully saturate the hardware. " PS5 Pro could, in theory, throw more GPU power at the problem, but that's unlikely to improve performance by much when the game is so heavily focused on a densely detailed open world and vast crowd tech – two things that normally require more CPU power.
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