It's been a long development for 1666: Amsterdam and the folks over at Panache Digital Games, but after over a decade of fighting and planning, the game's finally made it to early access.
Announced at Opening Night Live, we got to see 1666: Amsterdam's last trailer before its release. It revealed the main characters Noa Brooklyn (the witch) and Aaron (the man trapped in a cat's body) as they traverse through modern day and 17th century Amsterdam on a journey to hunt down, fight, and kill the demonic Originals who have grown too greedy and powerful for their own good.
I played through the first hour of the game—which followed straight on from the demo—a few weeks ago, and while it did show promise I wasn't entirely convinced it was ready for early access. Well, now early access is here. I got a sneak peak and well, not a whole lot has changed.
I'm happy to say I've encountered far fewer bugs. There have been a couple of crashes, but there'll be some patches yet before it's in your hands. My greatest issue, though, remains the same—1666: Amsterdam has a lot of interesting ideas which are woven together poorly.
Its setting and premise are exciting—Noa's character design is impeccable, both her civilian and witch attire are beautiful. Same goes for the old town of Amsterdam, you can tell just how much thought and effort has gone into replicating the streets of one of the most beautiful cities in Europe.
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