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The latest cooperative craze is a physics-based fishing simulator where you can launch your catch into the air and no-scope it with a sniper rifle

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The latest cooperative craze is a physics-based fishing simulator where you can launch your catch into the air and no-scope it with a sniper rifle

As someone who grew up in the '90s and early '00s when cooperative games were scarce, I'm a big fan of this current era of cheap and cheerful experiences designed to play with your pals. I enjoy the knockabout vibe of games like Peak and R.E.P.O, which acknowledge their disposable nature and focus on being daft fun, rather than trying to engage you for weeks and months at a time as more traditional live service games do.

As such, I'm always interested to see what coop nonsense bubbles up to the surface of Steam's algorithm next, and it appears the catch of the day is How to Fish, a 1-4 player, physics- based fishing simulator where you subdue marine life in the most preposterous ways possible.

The premise sees you and your pals stranded on a barren, rocky islet after drunkenly crashing onto its shores. You start out surviving by picking clams off the rock, which offer meagre sustenance. But you can also sell the clams for cash (which you do in the traditional manner of shoving them into an old seadog's mouth) thus enabling you to buy a fishing rod and begin learning how to fish.

The fishing element of How to Fish is relatively simple. You cast your line, wait for something to take the bait, and reel it in. Where things get more interesting is in what happens after you've landed a catch. Fish and other sea-life don't just appear in your inventory: they will flop, scuttle or crawl around land until you've subdued them.


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