Last year’s Persona 3 Reload was a modern revamp of the game that wound up defining the core pillars of what the Persona would become. P3 Reload proved that Atlus could modernize its older Persona titles while maintaining its feel and identity, and now it’s Persona 4’s turn with Persona 4 Revival. Based on the PlayStation Vita’s enhanced “Golden” version of the game, Revival will once again see your small group of Persona users figure out the cause of a mysterious set of disappearances and murders taking place in the small town of Inaba, Japan. The demo I checked out dropped me into a few different points set during the early hours of the story, letting me get a sampling of the story, along with a taste of the new anime cutscenes from MAPPA (the same studio that did Persona 5 Royal’s opening), take on some Shadows, and even do a little exploring around Inaba. It’s been a while since I last visited the foggy town, and I was excited to check in and see how this new take on the RPG had changed things up.
I opted to start my time with Revival getting straight into the action and exploring Yukiko’s castle.
The dungeon felt largely as I remembered it from Persona 4 and Golden. The structure remains, consisting of tight hallways with rooms containing chests and shadows that direct you towards the boss room. New to this version was a sort of pathing graphic, resembling something like fairy dust pointing me where to go.
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