Marathon has found a dedicated player base that loves Bungie’s newest game. Evidence that the player base might not be big enough to sustain Marathon, along with the studio that made it, continues to rear its head, though, as for the first time, its player count on Steam fell to below 1,000.
The new low for Marathon has been highlighted by fans on its subreddit, as well as 2Calico, who called attention to it on Twitter. The Twitter post compares it to Hello Kitty Island Adventure, which is a little unfair, as the numbers being compared, while seemingly pulled from the same day, August 24, are from different times of day.
As far as I can tell, there was no point when Hello Kitty Island Adventure’s player count was higher than Marathon’s on Monday.
The new number being spotlighted is 987. Marathon’s player count was only sitting at that low for a very brief period of time, as even SteamDB hasn’t tracked it. The site posts player counts for each hour, and the hour during which Marathon’s count briefly fell below 1,000 is 6 am EST on Monday, at which point the average over that hour was 1,015 players.
Whether just below or just above 1,000 players, Marathon’s PC player count continues to sink, causing concern and leaving those left wondering just how low is too low for a game that’s entirely online and needs players to be constantly online to function.
The glass half full approach would be to look at games like Concord and Highguard .
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