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A grave error: During one Big Walk puzzle, I flailed my arms around to signal "Hooray, you picked up the correct puzzle piece" to my puzzle-solving partner, and he immediately dropped it on the floor and picked up a different, not-correct piece. Oh no.
Big Walk is a puzzle-adventure game for up to 12 players (but three or four seems ideal, realistically) that insists players use its built-in proximity chat rather than sitting in a Discord channel, for the most part so that it can decide when you aren't allowed to talk. In this case, we were separated by soundproof glass, so my panicked voice could not be heard when I said, "No no, you had the right piece before!"
I had no one to blame for this mixup but myself: Not more than 10 minutes ago, I'd explicitly designated flailing one's arms around as the signal for "no, not that one," even though we'd also been celebrating every solved puzzle with arm flailing for hours by that point.
With no good and sensible way to use Big Walk's limited gesturing to communicate an idea as complex as "I screwed up and did the wrong gesture and you actually had the right piece already," I resorted to vigorously shaking my camera left and right, flailing my arms some more, pointing at the piece that had just been dropped, and jumping up and down.
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